Maze Game
From the top-left corner to the bottom-right one, as fast as you can.
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About this test
The maze is generated at random for every run by a depth-first walk, which produces what's called a perfect maze: there is exactly one path between any two cells, with no loops at all. That's an important property, because it guarantees you cannot go round in circles in the strict sense — every dead end has an end.
It has another useful consequence: the wall-follower method always works. If you keep one hand permanently in contact with a wall and keep walking, you will eventually visit every branch and therefore reach the exit. It's slow, but it's infallible, and it's the reflex to reach for when you feel lost.
What sets fast players apart is neither finger speed nor luck. It's that they look before acting. A fifteen-cell maze fits entirely on screen: two seconds of observation reveal the long corridor heading toward the bottom-right corner and rule out half the junctions in advance. Slow players start moving immediately and explore at random, which costs far more than the two seconds saved.
How it works
The clock starts when the maze appears and stops when you reach the bottom-right cell. Giving up counts as a failure and scores zero regardless of the time spent. For a maze solved, the 0-100 score starts at 90 seconds and maxes out at 8 seconds.
This test is provided for entertainment purposes only. It is not a diagnosis or professional advice.